Showing posts with label The Old Republic. Show all posts
Showing posts with label The Old Republic. Show all posts

Wednesday, February 22, 2012

Rift and ToR - A Comparison of Worlds

Yes all it is me once again, and I know I haven't had much in the way of posts recently due to the fact of being completely sucked in with Star Wars The Old Republic. Recently though I had gotten quite "bored" with ToR and many of the systems that were in place for PvP Gear and such. Yes I know that they do have all intents to fixing and stream-lining this in the near future, but I needed a break from the grind fest that was taking place in game.

So - I left ToR and trotted on over to Rift. Mainly at first I was only going to sub for the "wedding" feature that a certain someone who will remain nameless wished for me to partake in. I went ahead and got the marriage and all that jazz done, which from an RP perspective (though I am not much of an RP'er) it was really cool and interesting to see how all this went about.

Now on the flip side (switching topics again), ToR has stated that the legacy system in 1.2 will allow you to "create a family tree" of sorts. Now my thought on the matter is this - does this mean that there will be certain RP aspects here as well, such as weddings between others in game or is the "family tree" merely another thing to get bogged down with and spend precious time doing (as there are many many time sinks in SWToR).

So, back to Rift now - I had started doing some PvP in game (mostly warzones) and saw that they had adjusted some of the mechanics in Whitefall for one (yes, I haven't played Rift in awhile), and to top it off you get double experience, favor, and prestige for the weekend. I enjoyed this very much as it made the "grind" somewhat easier then most games.

I am hoping that when 1.2 comes out for ToR, that some of these mechanics will be available in the game - like picking which warzone you want to do, giving some benefits to Ilum again (as it is now worthless for any melee character to go do), and possibly the ability to get "double rep" on certain days. This would make it less of a "grind-fest" so that players can focus on other things while they play.

Now - sure ToR has all the story elements and such that make the game great, but honestly comparing ToR's graphics to Rift's is almost a joke (and before you ask - I run everything on the highest settings in both games, I also can run both at the same time on two different monitors and not experience any lag what-so-ever). I know that me saying this next phrase will cause the "fanboi's" and "trolls" to spring forth from the nether, but, I really think ToR's graphics are a "better" version of World of Warcraft's graphics.

I mean, once you turn everything up on Rift (and I mean everything to max), ToR almost looks comical! Yeah sure the game looks nice, but, Rift has a feel of "realism" that many other games do not have (at least visually). And as I said, the story in ToR is what set's it apart from everything else - but once you take that out (all the voice overs) and put in a quest box that you "need to read", you basically get a WoW in Space sort of game.

Now I'm not saying that Rift is better then ToR or vice versa, as I enjoy both games equally. I love Star Wars and ToR, but I am also a die hard fantasy fan also (same with the sci-fi genre). So I can't really say one is better then the other, it is just that both games have different visuals and art styles that will adhere to many different audiences and make the game enjoyable.

I had just wanted to speak of a few items that I had seen that were quite different in both games. If you have any comments on the subject please respond down below and leave me your thoughts. Otherwise, have a great time doing what you do in your virtual worlds, and I hope to see you all in game soon!

Cheers All,

~SV

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Wednesday, November 30, 2011

SW:ToR Open Beta Weekend - Some Thoughts

As always I am very happy to play a great MMO (or any game for that matter) when I get the chance to. Sadly though - I was slightly disappointed by the build that was made available during ToR's Open Beta Weekend, though I am not disappointed by the game one bit!

The build that was put up this past weekend had a few bugs, that for me, made the game unplayable for the most part. I do however have faith in the BioWare team that they will be fixed by launch. As of now ToR has its release candidate build up and ready to be played on (though none of the servers are up currently). So to me this is a very GOOD sign in how far this game has come over the years.

I have every bit of faith that the game will be one of the greatest MMO's to date, and seeing how fast the team in Austin stomps out many of the issues - I have to say this game will be very playable for almost all of us come Early Access and Release.

I have played in enough Beta Weekends to not be aggravated by the few bugs that occurred (clipping issues for both graphics and terrain, crafting issues, and some other very minor things). For the most part I let these slide, as at the moment I am not completely interested in playing beta - I am waiting for launch to do my playing right now.

I know there is (and was) a fair amount of talk about how ToR is just like WoW - but for the most part, I feel as if ToR is a breed of its own. Yes there may be things from WoW, but honestly how many things did Blizzard and WoW take from all of the other popular games at the time Vanilla came out. For the experienced gamer, you could easily point out the items that came from games like EQ, DAOC, UO, AC1 - the list goes on.

For people to say ToR is anything like WoW is ridiculous. In the market of creating online games - a lot of thought processes are "rehashed" as many of the developers either come from the previous company where these ideas worked in sustaining a player base, or they know the ideas work and use them to score and all out success for the game (hopefully - I've already seen how things went with SWG trying to do the same).

My theory on this is - lets put all of the stuff about how a game is like another, and just play it! If you don't like it, cancel your account or STFU. It's not worth it in a community aspect to gripe and complain about how something is or was - unless someone in that game actually CARES about your degrading thoughts of the game.

I have always disliked the aspect of "Chuck Norris" jokes in a chat or things hateful toward the game (but they always happen). Again, if you don't like what you see - cancel your account and save yourself an extra $15 every month instead of ruining the atmosphere fro everyone else trying to play.

I pretty much hated that in the Weekend Test - yet I know all the "kiddies" are coming out of the wood work now (from WoW) and are testing the amount of patience the CSR Staff has (and also the players who enjoy the game).

Lets hope a lot of these "tards" will be gone by launch - off the forums and from the game itself.

Here's to a successful launch and smooth running early access! I for one hope to see everyone at launch and have the chance to play with them! As for now - I'm out. See you all sometime soon!

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Saturday, November 19, 2011

The State of the Game - NDA Lift for ToR + Our Own Review

I know many of you will say, "Why another post / review on this game! Enough is enough already." But for those of you who read our page, I thought it would give you another way to look at things (especially from someone who has been around MMO's since the Dawning of the Age).

First off I would like to say that many of us who have put our input into the topics in this post, are former SWG Players off of the Chilastra server. Many of us (all of us) have been looking forward to this game since it was announced way back in the day -  and needless to say, we all feel we have been slightly burned by those over at SOE due to what became of that game.

So now for the real meat and potatoes (which for any ladies out there I am I meat and potatoes kind of guy), our look at the world of SW:ToR and all of its little gizmos and buttons that make the game what it is (or isn't).

The Voice Acting
-------------------

This has to be one of the features many of us enjoy(ed) during our game play time for several various reasons. For one - the lack of having to read a bunch of mindless quest text, along with the feeling of immersion in the world of ToR.

I have seen many of the articles out there at the moment - yet I still feel this is one of the key features in the game that makes it what it is. The fact that (to me) you feel like you ARE in some aspects your character while watching these "cut scenes"  play out in front of you along with the options to make you "choose wisely" gives the game a fair amount of depth that many other MMO's (hardly none) have had to date.

This can been seen even more when you go into an "instance" (for lack of a better word) and have your friends in the part with you. The choices you and your party make will infact play a role in how "the story" of the "instance" comes together for you and those around you - as everyone in the part will see the cutscene and the dialog from the character that is speaking.

Combat
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I have to see - the ability to just jump right in and start playing comes almost right out of the gate. None of those horrible starter tutorial things that many games have built into them aside from the occasional "helpful tip" that is displayed - which is not intrusive to your UI and makes you want to smash your face against your keyboard every time one has popped up (even though you selected to turn them off).

 The lack of an "auto attack" was a little unnerving to me at first - but as you progress you become accustomed to how your character "works" in combat with out that feature and keeps you at your keyboard for most (if not all) of a fight.

This in turn could help with a lot of the "stand in an area and go afk for an hour" things players do that is common in other games of the genre. If you need to go afk, my advice, log out!

Crafting
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Coming from a game like SWG - this has to be one of my least favorite, but also one of the few MMO's to date that do crafting this way - so I do give a big "thumbs up" to it also.

Item crafting almost has that "WoW-ish" style to it in an aspect of,  farm node A, aqcuire rare item B, have them both in your inventory, hit craft, wait. The addition of reverse engineering (ala WoW (disenchanting) or many of the other games that have a "deconstruct" or "salvage" option))  generally helps in leveling up your skill faster to get back resources - but it also helps to keep market quantities somewhat lower (as many people want the mats).

Though - I felt at a lose when I found out I could only have *1* crafting skill combined with 2 harvesting skills, or 1 general harvesting - and 1 harvesting that requires your companions to run the "missions" for items. Even though the companions do your craft and certain missions for you to get the items - you will still gain skill levels in that field.

Companions
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I do enjoy them, and they do help very much so. Yet having one feels like I am playing Dragon Age with a ToR skin on it. A fair amount of  aspect of DA:O are in the game (companion gifts, affection points), though somehow I still believe the system can be refined.

Some of the interactions seem, "out of whack" - like having companions go down elevators and then holding up to engage in combat ( think of a very useless Alistair (which for the most part I felt he was :P )).

There is also the romance option to get your "cyber phunk" on with your companion (shade of Morrigan and Leliana anyone?), which unlike DA:O there is really no Asian Happy Ending after you get to where you need to with selected companion.

Though I have to say my favorite companion (yes I have one), is Kira - although I will not be playing a Jedi Knight.

Visuals / Graphics
-------------------

I know many people complain that is "too cartoony" (and most of it comes from people who are playing WoW still and troll threads), but the environments are beautiful to be around. As i said before - you feel like you are in your own Star Wars Saga, and seeing the worlds and who they look (with DX11) makes it all that much more enjoyable.

Almost every planet I have been to I have said (or  compaired) how they ToR looks better then Game X. Though most of the time it is based off of playtime spent in SWG - it sheds some light on to how that game was very outdated (in today's market).

One of my favorite visuals is the "Sith Corruption" that can be turned on/off in your preferences and works via Dark Side Alignment. Depending on how much of a murderous bastard you are - your character looks more and more like and wrinkled zombie from the Apocalypse of 2012.

For me - it is a welcomed feature.

Audio / Sounds
-----------------

I can't really be as biased on this subject as many people (my headset is 7.1 surround) - but it is another immersion factor that helps the story along.

Music and ambiance are great (and come with your typical sliders in preferences) and with the 7.1 - help greatly in PvP situations.

PvP / Warzones
-----------------

I didn't do a heck of a lot of these - but they are a joy after a long day of grinding. My favorite (Alderaan) is basically a capture the control point type map where massive killing abounds.

Voidstar - is basically a bombing run type map (for those that have played CS:S) where you need to set bombs, blow shit up, and get to the last room with the fastest time you can.

Huttball - I have to say this is my least favorite of them, simply because it feels a little too "cluttered" for my tastes. I'm not the best person to speak to about Huttball - as I will rage and tell you how much I hate it.

Space
--------

Once again - fun yet, work can be done with it. Basically you are doing "space combat" on a rail system (ala Starfox) to get to the end of your mission. There is no free control of your ships or anything of that nature. To me the ship felt like a "mobile bank" and extra spot to store junk I din't want to hold in my inventory - as your ship has a cargo hold.

On the other side of things - if you are a good FPS player, space seems like a quick alternative to gaining fast XP.

Overall
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I do love this game (as many of you know). I do feel like there needs to be a little more work done before live (as with many of the games I have tested in the past). I also believe that the game will be quite successful at launch and in the long term.

The phrase, "Star Wars is too big to fail" has been in my mind since SWG went down the tank, and I will not deny that there is room for error. Yet there is also the ability to succeed. Which to me and many other would be a great joy in our hearts.

So we shall see what happens. As of writing this - launch day is exactly 1 month away. So only time will tell, as with all things!

As always, I hope you enjoy the blog and I look forward to seeing you all inside the gaming world! Until next time.....

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Tuesday, November 15, 2011

SW:ToR & Breaching the NDA Agreement

So last night there were a few posts via my G+ account on a certain individual who was "live streaming" ToR via his Twitch.tv account and stated that he had the "proper authority from BioWare" to do so". The person who was doing this had about 4 - 5 million views on his account at the end of the night (after getting kicked and banned from beta), and his screen going black.

Now - is this the right think to do, as Twitch.tv provides compensation for users who, upon reaching a certain amount of views, for the game they are reporting on or are streaming at the time?

Personally I do not believe so. I also feel that since this was a blatant breach of an NDA Agreement and Contract - that this persons Twitch account should either A). be block and removed, B). Banned, or C). Both.

I mean, you virtually sign the "contract" to participate in this test - if you do not read it, that is your own dumb fault. So if this person gets banned from the full release version of the game - I really do feel no sympathy for him, as he was stupid enough to do such a thing.

NDA's are taken very seriously in the Game Development Market (and even in the work force), and it can cause some strict legal actions upon breaking and violating them.

Yes I know ToR is very close to release, and many people will say "Why should I care?" or even "Why does it matter? They said they were going to lift all of the bans from before launch." Simply put, it will put less "flags" and "markers" on your account if you were to do anything minor. If you were to get a simple infractions - that simple mistake could be your one and only mistake if you have those flags and markers and could turn into an "insta-ban" right there on the spot!

Yes I know this is somewhat a rant - but I feel like it need to be said (as no one else may say it at all). I hope when the next weekend pops up that the NDA may be lifted by then, so that some of these issues are non-recurring and do not happen again.

That is all for now - I hope to see you all soon in the gaming world!

Cheers!

~SV

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SW:ToR Closes in on 1 Million Boxed Pre-Orders

As one of the most anticipated MMORPG's this year closes in on its December 20th release date, it is also gradually closing in on the fabled "1 Million Mark" for Pre-Orders alone. Now many of you will say, "Man that's nothing! World of Warcraft has 13 Million subs!" Well there is one thing to remember here Children of the Panda - this number is strictly North America Only, it also does not include Digital Download Pre-Orders, and it DOES NOT take account for ANY of the Pre-Orders from Europe.

So with that said, can this game be the "WoW Killer" so many of us have dreamed about and longed for since the release of that game? I will say - we will have to wait and see. As far as industry leading innovations, the team at BioWare has pretty much set the standards now with ToR. If it is any indication from what Blizzard will be doing with their upcoming "Panda Bear and Sparkle Pony" Expansion (voice overs and no auto attacks), I think this shows how much Blizzard wishes they were BioWare and thought of this stuff first.

Sadly though, they didn't!

No, I really am not sad about that (./insert lulz here) - because honestly I want ToR to be a HUGE competitor to a game that has become one of the EASIEST MMO's on the market where even a 4 year old child can successfully do level 85 raids as a Main Tank (Yes! I was in a guild where the guild leader let his youngest son tank raids, he was 4 years old)!

I want there to be a challenge - I want SKILL to dominate! I do not want the factor of GEAR to set the standard for what you CAN and CANNOT do in a game!

The MMO's of old used this concept to its fullest extent - people loved it! Personally, I believe that ToR (with what has been shown and said) - is very well going to accomplish this style of play, and once again make me feel like I have a game I can make my "home" for some time to come.

I know the stakes are high for BioWare, as we the fans are coming up on the very final "Beta Weekend". Then after that it will probably be time for that one blissful moment of "Early Access". If the cards are right - BioWare is going to win one of the largest pots of all time! It just seems like everyone here is waiting for that river card to turn so we can see who wins the big bucks in the Battle of MMO's.

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Friday, October 21, 2011

SW:ToR - Hit and Miss with Pre-Order Items?

Over the years I have pre-ordered many games that have come onto the market and many of the items have ranged from the awesome to the very bleak and bland. This week though for ToR's Fan Friday they had released the specifics and details on what all of these items are and do in game, and I must say - I am not one bit impressed at all. Though if I would have paid $150 for the extravagant Collector's Edition I may have felt a slight bit better about what I was getting. So here is the break down.

First off, the Color Stone - everyone had speculated that it COULD or even WOULD change your lightsaber color to any color you had wished. On the contrary, it does not - it is simply a yellow crystal with a BLACK outer hue (Whoopdy Freaking Doo).

The STAP on the other hand from the the Digital Deluxe Edition (which I was possibly going to upgrade to), also seems like some what of a loser now as you can get your vehicle at level 25. The only major difference from the DDE vehicle and the Standard from what is posted on the ToR webpage is the "skin details", but the speeds and design are all the same. So really, what would be the point of me to upgrade to the DDE at this point in time if it is just a matter of a skin overly to make it look shiny and fancy?

Now the Major Gift - The Collector's Edition Store. This is a place where you can go (apparently only accessible to those with the CE) to buy special outfits and gear for your characters and companions that no one else in the game world will have access to. This will in my eyes lead to the ultimate case of elitism in ToR like so many other games right from day one! Which could lead to the untimely fall of The Old Republic if the "normie" player base does not have access to some form of a store of their own to get things for credits so the the people with the CE do not "segregate" them and start to troll them with their "e-peen gear".

I know many of you may believe this to be untrue for the most part, but this is what I see happening in a quick matter as the is how many in game communities react to such situations of "favoritism" to one group (such as those who have dished out the most cash, i.e. those with the Collector's Edition of the game). For BioWare to do this, it simply says they are in it for the cash and not around for the players who just want to chill and hang out (does anyone see a pairing here much like SOE/LA like before? (seeing as good old Julio Torres is on the Board for this game as well, it makes sense)).

At the end of the day - they just need to keep things equal for all players to keep them in the world of Star Wars and playing. If not it could easily lead to the games utter demise much like other games in the past that had a somewhat good launch day and then dwindled off just as fast (take a look at Tabula Rasa for an example). I personally believe keeping players happy and with all the same perks and benefits would be the best way to go - especially in the early stages of the game, after the fan base has been established, do as you will - but this early on, when the game isn't even released (like 9 weeks to go) it seems like it could hinder the game quite easily.

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Source: Star Wars: The Old Republic - Official Site
http://www.swtor.com/news/news-article/20111021

Why SW:ToR can Surpass WoW - The Break Down

***ToR Can Easily Surpass WoW - Simple Subscription Basics***

Ok I'm sure not all of you know my background in the MMO Genre - but I do have a nice little tidbit of info for you concerning "The Big MMO" that is out there today (since BlizzCon is looming on our doorstep).

As of 2008 Blizzard has stopped recording the numbers of EU and NA subscribers that that are receiving and losing, and have began just tallying the "Global" sales numbers. Why do you ask? For one reason - it makes the figures a little more "bloated" when you take it to a global level.

Back in 2008 (at last recording) World of Warcraft only had about 2.5M active subscribers in the NA region. For comparison SW:ToR just in the NA region currently has about 675k Pre-Orders Sold from Vendor Clients (aka Amazon, GameStop, BestBuy, etc.), those numbers do not currently include what has been ordered digitally from Origin or any other online retailer as they cannot currently be added into the mix until the point of sale takes place.

http://users.telenet.be/mmodata/Charts/WoW.png
WoW Subscription Chart

If you take a look at the big dip in the chart above there was a massive loss in the player base between 2009 and 2010, this was right around the time the the third expansion "Cataclysm" had launched and many of the players had left for other MMO's. Yet as the chart shows once again many of those players were not held for very long in the games they played and had all come back to their beloved World of Warcraft.

Currently in 2011 it seems that there is once again a slow decline in the amount of players who are currently active in WoW - but what do the trends show (most likely that many will come back).

But as for the case on ToR being able to take on the "Big Stage" and competing with WoW in the NA and EU markets - I do believe they will be able to with the current numbers and innovations the game has shown so far and have left in the dust (such as a very redundant leveling and grinding system many games have, and the introduction of interactive character stories that immerse you in the world). Many of these features should keep players playing for quite some time and enjoying the systems in place, unlike many other games in the past.

I know many of you probably will not read this due to its length, but I do think it may provide some valuable insight into the state of the gaming community and trends in the market base if you go and take a look around the blog.

http://mmodata.blogspot.com/
MMOData Blog

Cheers All - I hope I provided some useful info for you all ;)

***ADDED***

http://users.telenet.be/mmodata/Charts/PCU-1.png
Peak Current Users

World of Warcraft's Peak users Online at one time is around 2M out of the 12M Global Subscriber Base - which to me seems slightly low for a game such as WoW with 12M active Subscriptions.

But this does not take into effect multiple accounts per single user household, just the subscriptions that are active at a given time.